So much about Hyrule Warriors: Age of Calamity is like bowling in a run-down alley. Not just in the way Princess Zelda rolls her magic bomb into a horde of Bokoblins, sending them flying like pins, or in the...
Watching their idea get pitched in a meeting was devastating. “That was one of the key things I was using to try to keep my job,” Black says. “The thing I thought was my ticket gets thrown back in...
A lifelong bookworm and a fantasy geek, Sarah Chaffee had for years admired Dungeons & Dragons from afar. “In the culture I grew up in,” she says, “it was very much like, ‘D&D is devil worship.’” In college, after...
On the morning of the Doomsday War, president Tubbo surveyed the grassy hills of his domain, L’Manberg. His second-in-command, TommyInnit, rested beside him on a bench, nodding stoically. “Listen,” TommyInnit began, pausing dramatically. “I know you had to exile...
Performance aside, the game, as a whole, is just OK. While some people do quite like it, Night City gets same-y. Combat is whatever. But that wasn’t the point. The point was the great dissonance between built-up expectations and...
Jon Peterson is the author of Playing at the World, widely seen as the definitive history of Dungeons & Dragons, as well as coauthor of the visual history Dungeons & Dragons: Art and Arcana and the D&D cookbook Heroes’...
Writing a book is a lonely pursuit, one that can take years of solitary work. Selling a book is another story. Authors give talks in cramped storefronts, schmooze at luncheons, and learn to casually discuss their belabored creative project...
Physicist Brian Keating is the codirector of the Arthur C. Clarke Center for the Human Imagination at UC San Diego. The center was established in partnership with the Arthur C. Clarke Foundation in 2012 as a way of carrying...
Christopher Nolan’s Tenet has finally been released on home video, which means the film’s mind-bending time travel story can now be enjoyed in the safety of your residence. Science fiction author Anthony Ha says the movie is a must-watch...
Back in 2015, when creative director Clint Hocking and his team began crafting the near-future world of Watch Dogs: Legion, some of the biggest technology companies in the world were confidently describing skies buzzing with package-delivery drones and streets...
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